![]() ![]() The system actually used about 20 GB of RAM total while doing the job. I got Blender software going on it and downloaded this great benchmark program to test it. Today, I finished getting all the firmware and OS updates. I recently installed Windows Server 2008 R2 on it. Got a cheapie VGA monitor, mouse and keyboard for it. Had to add an extra circuit in the house to power it. It’s about a 5-year old system, expensive and fast in its day. Recently, I got this old but great server from Potomac eSTORE for about half that. So, my grandson got a hot, new graphics card for his workstation (a system I built a couple years ago), an Nvidia 980ti (about $800). If there is any interest, I could poke at it further and see if I can get Blender working in a single instance rather than 16 smaller instances, but I could use some help in tracking down logfiles and such to tell me what’s going on inside Blender and what issues it’s having. So, I should have been able to complete 16 frames in approx the same time as the 7 frames due to the idle cores.Īnyhow, the takeaway is that this box in it’s current configuration is available for rendering if anyone want’s to use it. The net processing power of the 7 VM’s was 112Ghz out of the 256Ghz available on the box. I suppose that it would be nice to have the benchmark contain at least 16 frames, but it is what it is and I don’t expect admins to re-work test just for me.Ĥ) Run-times of each frame varied from 2690s to 3620s, but all 7 frames were completed in 3620 seconds. Im using the free version of esxi, so was limited to 8 virtual cores per VM, thus I built a single VM and just copied it 15 times to get all 16 nodes.ģ) When I rendered, the network render sent each of 7 frames to 7 VMs, meaning that less than 1/2 the box was being used. ![]() Didn’t have time to do any significant debugging, but I would have prefered to run all 128 HT cores on a single instance of Blenderr.Ģ) Was able to use ESXi to create 16 x 8-core VMs and got Blender running on each VM under Linux. Ok, ran the benchmark in network render node on a HP DL980 G7 box.ġ) Was not able to get Blender to work in either Windows or Linux when installed on the base HW (128 HT cores 2GHz). Sheep hair is slightly different since this blender branch didnt have gooseberry hair tricks in it. I could test it with AS 80-5 too but for this scene with good global light there is no great benefit i think in using AS, it works better in other light/shader settings but still its not bad, although a bit of trading between noise look, and noise free look. ![]() dough its a kind of taste thing too how one reacts to some noise. The jacket has noise, but might be reduced with i think a more simple shaderĪlthough that noise as said earlier gives expression of fabric better then plastic CG. the result is that each tile doesnt get the same amount of render samples, and `thus that what gives the time win. The noise is in difference with other noise methods (like less samples), its a limit based upon a threshold of tile noise level. Notice the look of the noise in AS, in the 35-5, it looks as real photographic noise, as if it was done using my Canon, it seams more ‘real’, (camera’s are less good in dark areas too), noise distribution, is more like a real camera. Ħ5 – 5 is what i use at work for “good” (not ultimate) quality at work ģ5 – 5 is what i use for reasonable quality at work (as a reminder youtube doesnt use looseless video codecs either). This gives some noice, since AS caps till a certain noise treshold is reached, or stops at end of max samples whatever comes firstīut since i don’t use loose-less video codecs, in final works this noise gets filtered out by compression video codec in a movie. Having Adaptive Sampler capped to max 65 % noise and update of 5, with adaptive distribution. On my laptop Windows 7 64bit i7 2.3 Ghz, 8 core, 24GBmem. ![]()
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